To have a clear understanding of algorithms as sequences of instructions
To convert simple algorithms to programs
To predict what a simple program will do
To spot and fix (debug) errors in your programs.
I can predict where a programme will finish on the treasure map
I can write down my instructions (algorithm) to show where my monsters are!
I can give instructions to (programme) to find my monsters!
I can fix problems in my algorithm and work out if it will work.
All children should be able to:
1 – Open the Sencolewis.co.uk website
2 - Play "Find my monsters" in groups of 2 pairs - take turns to programme the Beebot to your monster!.
Most Children should be able to:
Complete 1 - 3
4 - Create own algorithm using whiteboards and whiteboard pens to predict how to find the monster!
5 - Work in pairs to programme the Beebot on the "Monster Map" to follow algorithm programmes
Some Children should be able to:
Complete 1 - 5
6 - Debug their algorithms and programming
7 - Share their algorithm and follow algorithms of other people
8 - Create an algorithm to find both monsters!
Using the Beebot sized treasure map from last lesson - pupils work together in the same pairs.
Ch to choose a monster from a selection of 6 to glue onto their "Monster Map!"
HA - 2 monsters.
Pupils programme the Beebot to find their monster from their different starting points as drawn last lesson.
Swap and take turns.
In pairs using whiteboards and pens write the algorithm required to reach the monster using the Beebot.
Use prediction and de-bugging skills as required.
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Pairs move to a different map and predict / programme the beebot to find the new monsters/s.
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Pairs return to original map and add a second monster.
Write an algorithm and later programme the Beebot to catch both monsters
- Ext make an algorithm and later programme the Beebot to go from one monster to the other children should make and test predictions.
Beebot
algorithm
programme
debug
forwards
backwards
turn 90 degrees left
turn 90 degrees right