Blog Post

We are Programmers - Lesson 2 - Y3 & Y4

  • by James D. Lewis
  • 16 Sept, 2018

 Learning Objectives:  

To create an algorithm for an animated scene in the form of a storyboard

To write a program in Scratch to create the animation.

To correct mistakes in an animation programme


Success Criteria:

I can work in pairs.

I can draw a story board.

I can write an algorithm using Scratch.

I can build a program using blocks on Scratch.

I can create an animation story.


All children should be able to:

1 – Open the Sencolewis.co.uk website

2 - Watch the introduction video

3 - Complete a story board

4 - Login to Scratch

Most Children should be able to:

Complete 1 - 4

5 - Start to create a Scratch animation based upon a template.

6 - Add own backgrounds to the animation

5 - Work in pairs to debug the animations

Some Children should be able to:

Complete 1 - 5

6 - Share their algorithm and follow algorithms of other people

 


My animation

1 - Draw your own storyboard
2 - Play with this animation and add your own text in when you click on the Sprite code
2 - Draw your own Sprites

1 - Add a new character

2 - Copy the code and make the algorithm change the costumes of the character

GD:

3 - Change the timings of the costume changes

4 - Add a background  


Greater Depth - Animation examples

Georgia Code
Cat Code

Teacher Notes:

Show the step by step poster to the children again and remind them about the purpose of animations.

Explain to the children that before they start building their animation, they need to create a storyboard that breaks down what happens in the animation into smaller chunks. 

Show some examples of scratch based story boards “Georgia and Cat" -  Hand these out (printed).

Group the children in pairs and provide them with a storyboard template. 

Give them some discussion time to decide what their story board will be about.

 

Children need to draw pictures to create their story board and write down what is happening underneath.

What makes a good animation?

Show some examples of some good animations:


Glossary - Word Bank

Algorithm – step by step guide/instructions to solve a problem.

 Input – data supplied to the computer using a mouse/keyboard.

 Output – Information produced by the computer on the screen or through the speakers.

 Program – A set of instructions understood by the computer to create an outcome.

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